The historical value of objects is discussed, mainly as pertains to historically relevant persons (notably, ourselves). The author encourages design decisions to be made on the basis of considered use of the object in question over time.
In the visual arts, the author brings a lively discussion of provenance and its importance to art collectors, and characterizes and classifies different types of changes/uses that affect an object: (some annotated, some not) [33-34]
- Transactions of Utility: How am I being used?
- Transactions of Equal Standing: How are we doing today?
- Transactions of Memory: How is my life changing?
- Transactions of Emotion: How do we feel about each other?
- Transactions of Time: Do you believe in me?
In considering design as a whole, the author discusses the ability for objects to communicate their utility, and transitions into a transactional model for denoting the expected inputs and outputs of a designed object. The granularity of recordings is discussed as it pertains to the various methods of material perception employed (highly relevant to interface questions).
Interfaces, of course, are the interactive layer between designed objects and their employing agents. Lee attempts to anthropomorphize the experience from the perspective of the tool or object, with reference to the various systems enabling knowledge visualization and perceptibility developed at the media lab and in analogous communities.
The author conducted a number of brainstorming workshops to determine perceptions of time, and identified narrative as the connective tissue in this fabric. The project they implemented was a constructed bench that attempted to computationally model the human evaluation of temporal events into a coherent narrative through various algorithms, and played back its ‘condensed’ series of events for comparison with those experienced by the participating human.
The project seems severely limited in scope and rather absurdist in conception. The bench is not designed with long term effects of environment in mind, but is rather an extremely temporary installation piece, leaving much of their earlier analysis fallow. The results are interesting but seem to be more relevant algorithmically than aesthetically or specifically.
Lee, Hyun-Yeul, 1974- Storied objects: design thinking with time / by Hyun-Yeul Theresa Lee. c2007.
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