Showing posts with label sound. Show all posts
Showing posts with label sound. Show all posts

Thursday, September 24, 2009

Lee discusses the emphasis of stories in our valuation of objects and points to the importance of audio in this process. The author affirms this even given objects that are ostensibly non-aural in nature (the concept of photographs as placeholders for storytelling from memory is a particular example). The author questions the techniques and heuristics used to evaluate sound formally in search of relevance and value.

The historical value of objects is discussed, mainly as pertains to historically relevant persons (notably, ourselves). The author encourages design decisions to be made on the basis of considered use of the object in question over time.

In the visual arts, the author brings a lively discussion of provenance and its importance to art collectors, and characterizes and classifies different types of changes/uses that affect an object: (some annotated, some not) [33-34]
  • Transactions of Utility: How am I being used?
  • Transactions of Equal Standing: How are we doing today?
  • Transactions of Memory: How is my life changing?
  • Transactions of Emotion: How do we feel about each other?
  • Transactions of Time: Do you believe in me?
The author goes on to consider human expectations given sound artifacts and how various systems have manipulated these for various effects.

In considering design as a whole, the author discusses the ability for objects to communicate their utility, and transitions into a transactional model for denoting the expected inputs and outputs of a designed object. The granularity of recordings is discussed as it pertains to the various methods of material perception employed (highly relevant to interface questions).

Interfaces, of course, are the interactive layer between designed objects and their employing agents. Lee attempts to anthropomorphize the experience from the perspective of the tool or object, with reference to the various systems enabling knowledge visualization and perceptibility developed at the media lab and in analogous communities.

The author conducted a number of brainstorming workshops to determine perceptions of time, and identified narrative as the connective tissue in this fabric. The project they implemented was a constructed bench that attempted to computationally model the human evaluation of temporal events into a coherent narrative through various algorithms, and played back its ‘condensed’ series of events for comparison with those experienced by the participating human.

The project seems severely limited in scope and rather absurdist in conception. The bench is not designed with long term effects of environment in mind, but is rather an extremely temporary installation piece, leaving much of their earlier analysis fallow. The results are interesting but seem to be more relevant algorithmically than aesthetically or specifically.

Lee, Hyun-Yeul, 1974- Storied objects: design thinking with time / by Hyun-Yeul Theresa Lee. c2007.

Thursday, September 17, 2009

When John Philip Souza wrote in 1906 bemoaning the arrival of the phonograph and its impact on the musical profession, he questioned the ability of the ‘soul’ of a piece of music to be transmitted through a reproduction. In 1936, Walter Benjamin formalized this objection in the application of photography to the visual artwork. In his essay we see the concept of a work of art’s ‘aura’. The changes that occurred in both of these fields were complex -- while the initial media themselves did not change, another medium brought forth second order effects that forced a transition of context to both of these media. In so doing, these second order mediations ultimately became the target of the original acts, and therefore dramatically changed the direction of the artistic fields.

Prior to the recorded sound, music was a transitory phenomenon; its seat through time lay only in the human brain and as sheet music notation paired with instrumental traditions. Its reproduction was cumbersome and manual, requiring space and skilled human labor. The mechanization of sound reproduction allowed this storage to be collected into a paired device with physical object of memory. This redirected earlier performances of musical scores into mere production of sound to be recorded onto condensed physical media.

A working definition of soul will allow us to evaluate Souza’s skepticism regarding its transmissibility through recorded media. Let us assign ‘soul’ to refer that aspect of a human that carries informational content, a position consistent with our intuitive historical concept of soul within a deterministic universe. The soul of music is then precisely that which the mechanical reproduction intends to maximize: not, perhaps, its temporal concentration, but surely its overall human impact, and the distribution of its effects into the neural memory of humankind.

Given this context, the field of performed music evolves into a precursor for the recorded object; the restrictions are to that which can be transmitted through a mechanical apparatus for sound recording and generation: the accepted definition of music expands dramatically, and, as Mark Katz explores, so does its aesthetic.

Turning to Benjamin’s essay, we can reconsider the concepts of aura, exhibition value, and cult value. The soul of a work of visual art seems to be that information which is to be transmitted. Aura refers to the information transmitted solely through the context of a work, especially through its uniqueness and thus cult value. The exhibition value is more closely aligned with what can be considered the artwork’s soul; it is what is, and what is denoted. It is the life of the work itself, regardless of its material composition or location.

In the visual arts, the tradition of photography has allowed the concept of a visual artwork to transcend restriction by the physical and cult aspects of its material basis. It has encouraged a drift to focus on soul, on the pattern of its organization rather than the material itself. This drift is one that allows eternity to apprehend the arts and permanence to enliven their context. Once a physical painting is meaningful only as support for its visual stimulus, the artwork consists of the stimulus, and is something that is at least theoretically irrespective of time.

This in turn promotes the consideration of artwork as a spatio-temporal entity: something that unfolds through time can nonetheless be represented outside of time. We have seen this, notably, in recorded sound, but it is also strongly apparent in the emergence of performance art: postmodern expressive acts, in general, imply both a physical and temporal presence, and therefore rely on a contemporary consideration of recording for their legitimacy as artwork.

What is it that is fundamentally projected onto a physical spatial media? In what ways do the methods of projection impact the sources of expression that target that physical instantiation? How do the limitations of their action constrict the expressions that are represented? How are these limitations overcome, and with what varying reliance on pre-existing semiotic conventions?

How can interfaces and media be classified and considered to best evaluate their constrictive or restrictive effects on the artworks that rely on them? What would an ideal interface consist of in the visual arts? Ultimately, how has the evolution of interfaces over time changed the output of soul in art, and how might this evolution progress and continue to challenge recorded work in the future?